How it works
Credits, drops, the three things you can do with one, and when you can withdraw.
Credits
1 credit = $0.01. You buy credits with ETH and spend them opening cases. Credits themselves never leave the site; what you can withdraw is the stock tokens and ETH you receive.
When you pull a drop
Say you pull 0.1 TSLA worth $40, that is 4,000 credits. You have three choices:
Double up is even money: half the time you keep twice the sell value, half the time nothing, so on average it returns exactly the sell value. Take it for the swing, or the plain sell for a sure thing.
Press your luck
A 50/50 on the drop itself. Each rung is a 47.5% chance to double it, up to ×16. Cash out at any rung for plain credits. Lose and the drop is gone. Every round uses your verifiable seeds, same as case opens.
Cashback
There are no bonuses, free credits or reward tracks, and no playthrough on anything. The one reward is cashback: 10% of your net spend comes back as credits once it passes $500, claimed once a week on the cashback page, up to $1000 a claim. Net spend is what you purchased, less what you withdrew and what you still hold in credits and drops, and only new net spend counts after each claim.
Withdrawals and fees
Stock tokens and ETH are sent to your wallet on Robinhood Chain, usually within a minute. Fee: 5% + $1.00, taken from the drop; minimum $12. Purchases carry 5% + $1.00. Both are shown before you confirm.
Stock Cells (player versus player)
Stock Cells is the one game that is not played against the house. You stake stock from your inventory, or ETH paid into the arena, and other players try to eat it. When a cell is eaten the house takes 5% of what it carried, in kind, and the rest goes to the player who ate it. Extract to take what you carry out.
Arena ETH is credit for this arena only. ETH paid in carries a 5% fee, stays inside the arena, and can never be withdrawn or converted to credits; extraction returns it to your arena balance. ETH and stock you take from other players go to your inventory and follow the normal withdrawal rules.
A saved game expires after 24 hours and everything in it is forfeited to the house. Nothing in Stock Cells counts toward the wins feed.
Fairness
Every roll is committed before you open: we show the hash of the server seed, you can set your own client seed, and revealed seeds let you recompute any past result. Verify a roll.

